4 out of 4 stars
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Neworld Papers: The Warriors’ Tale is the second book of the Neworld Series written by KB Shaw.
Told in the third person perspective, the story takes place several months after Chancellor Brennan burned down the Grier estate with the inhabitants, Mara Grier, her granddaughter Addie, and other members of an underground movement against the chancellor, presumed dead. Unbeknownst to the people, members of the Movement discovered a series of tunnels and caves underneath Neworld complete with sophisticated equipment and machineries. These discoveries come with avatars in the form of holographic figures that guide the Movement on the use of these machineries. These are all left by the Builders, a group of carefully selected people from Earth, who traveled across space in IE Neworld and terraformed the continent for the new generation of physically fit and mentally conditioned human beings.
Though the recognized leaders of the Movement are Mara Grier and James Bedford, it is Fallon, the smart and talented orphan from the Mount, who disclosed the evil activities of the chancellor through The Historian’s Tale, whom the members look up to. Burdened with horrific memories and uncertain of the rationality of his prior actions that led to the present agitation and increased population of the Movement, Fallon seeks the company of the hologram of Bohdan Maczynski, captain of the IE Neworld and comes up with a seemingly ludicrous decision to travel to Eagle’s Nest, the other end of Neworld.
It was initially difficult for me to get into the story, with it being the second in the series, but the easy-to-read writing style and the smooth and concise flashbacks got me interested, and in no time, I found myself absorbed and impressed with the author’s ingenuity, creativity and talent for descriptions. Not only was I awed by the concept of underground caves with modern facilities and holograms, I was also blown away by the ideas of contracted partnership, which seems to equate with marriage, and simultaneous manipulation through drugged water. What impressed me the most, however, was the seamless insertion of the literary gem, Hamlet, to such a futuristic science fiction; how the holographic captain used the centuries old tragedy to enlighten Fallon and steer him to the right direction.
All in all, it is an adventure-filled and great story of courage, camaraderie and leadership with the added bonus of adult romance, recounted in a steady pace. The author successfully described the agony, guilt and confusion of a young protagonist who had to deal with so much in a very short period of time and how he found courage and step up to assume leadership of the Movement. He also depicted the genuine affection, trust and respect among the characters, Fallon, Sean, Tobey, Jo, Lenore and Addie.
I, therefore, give this book the rate of 4 out of 4 stars and I recommend it to readers who enjoy adventure and science fiction. May I also add that though this is part of a series, it can be enjoyed as a standalone. There are, however, some bloody scenes which may not be suitable for young readers.
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