4 out of 4 stars
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Island Games: Mystery of the Four Quadrants by Caleb J. Boyer is a young adult novel written about two friends, Matthew and Ryan, who find themselves stranded on an island with little to no memory of how they arrived at that location. In its genre, I rate this novel 4 out of 4 stars.
Two friends, Matthew and Ryan, are marooned on an island when the story opens. They are alone, they have no significant recollection of how they arrived on the island, and they need to survive. Through various trials, the boys learn to cooperate, adapt, and be strong. These qualities allow them to encounter a challenge, conquer it, and live another day.
The tests of Matthew and Ryan are the canvas on which the author paints his life lessons. As the afterword makes clear, this story is a metaphor for life. The struggles of Matthew and Ryan are more than just a fun tale. The author speaks to his readers and tries to impart some valuable lessons through this narrative. At times, the wisdom can be a bit on the nose. Yet, the reading should expect this directness in the young adult genre.
I enjoyed the pace of the novel and the author’s no-frills approach. Boyer uses enough detail to paint a picture and convey the plot details necessary for the storyline, but by leaving enough unwritten, he allows the reader to fill in his or her own mental picture. This approach lent itself to a quick read, but one that was still full of the right types of details. There was nothing about the novel that I truly disliked. Initially, I was disappointed in the final resolution. However, upon reading the afterword, I was pleased with the ending.
A reader who enjoys the major young adult titles of the past decade will enjoy this book as well. Someone who expects to read a great literary work will be unfulfilled. One must keep the true audience in mind when reading this work. Boyer does not mean this work to be a classic, and anyone expecting it to be so will be disappointed. Additionally, the book concludes as intended and necessary for the purpose for which Boyer wrote it. If a reader wants every question answered and all loose ends mended, then that reader may be frustrated by the ending.
Overall, Island Games is a worthwhile read. It is quick, easy, and pleasant. It is almost entirely free from grammatical errors. For these reasons, I give a 4-star rating. Any reader should enjoy the experience of reading this book, so long as the reader remembers this is a young adult novel.
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Island Games
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